Body Language

Broadcast
CBS 06/04/84 - 01/03/86

Hosts
Tom Kennedy

Inventor
Mark Goodson

Game play
The show pitted two teams against each other, each consisting of a contestant and a celebrity guest. The gameplay centered around the party game charades, but contestants also had to solve word puzzles to win money. Each episode contained one full game.

Main game
Teams played separately, with one player standing behind a podium, and the other in the acting area in front of it. The celebrity had 60 seconds to guess as many of five words or phrases as they could. The clue-giver could not talk or use props, including their own clothing. They instead had to "pantomime" the words. They could pass on any words he/she wished and come back if time remained. Once time ran out or all five words or phrases had been guessed, the contestant was shown the puzzle.

The puzzle was a sentence or question with seven numbered blanks. Whatever blanks the player had managed to guess were then filled in, and the player won $100 if he or she could guess what the puzzle was describing. If not, the player's opponent was called over to choose a blank to reveal and then make a guess. The two players alternated revealing blanks and making guesses until one got the correct answer and won the puzzle. If neither one had solved it after all seven blanks were filled in, their partners were each given a guess. If they fail to solve the puzzle, the puzzle is thrown out and the value of that puzzle carried over to the next puzzle.

In the second round, the roles were reversed, and each puzzle was worth $250. The first team to reach $500 won the game and advanced to the bonus round. If after the fourth puzzle neither team had each $500, a playoff puzzle was played with no acting. Contestants again took turns revealing a chosen blank and guessing the puzzle until one guessed correctly, won the extra $250 and the game. The champion player was given the choice to start or have their opponent start.

Sweepstakes
The team had 60 seconds to guess as many of ten words or phrases as they could. Like the previous rounds, only the clue-giver could pass on a word, but could come back to it if time permitted. Each correct word was worth $100. After the first half of the bonus round, the team played one final half in which three words had to be guessed in 20 seconds or less. If successful, the contestant's bonus round total was multiplied tenfold. If not, they kept the money won in the first half.

Music
by Score Productions

The ticket plug theme would be revamped and used on Classic Concentration