On a Roll

A cross between High Rollers and Wheel of Fortune.

Rules
Two players competed. The toss-up is called the "Name Game"; a hidden word was shown, with each letter revealed backwards. The first with a correct answer got control of the dice for four rolls. Three clues were presented, each letter being numbered between 2-12, with one letter in each clue being impossible to roll. The player uses the numbers rolled to reveal the letters, selecting the combination followed by the word. A roll of doubles or a bad roll gives control (and a free letter) to the opponent; the player with control can pass if they wish to. When the player uses all four rolls, another "Name Game" is played.

Upon revealing a complete clue, the player gets to guess; a correct guess wins the round. Two rounds wins the game and $1000.

"Lucky Seven"
Before the endgame, the winner rolls to determine the top prize, $1000 times the roll. Then, they are presented with seven words linked by a theme. As in the "Name Game", each word is revealed backwards. The player gets $100 per word, all seven wins the top prize, up to $12,000.