Twenty One

Twenty One was a question and answer game show where contestants who were placed in isolation booths tried to get to 21 before their opponents do.

Gameplay
Two contestants (one a champion, the other the challenger), were both placed in isolation booths, so they cannot hear or see the other's score or progress. Plus, they couldn't see the audience due to the arrangement of the lighting in the studio.

The object of the game was to score 21 points as fast as you can, or come closer to 21 points than the opponent.

The game was played for up to five rounds. In each round, a category was given, each category has eleven questions of increasing difficulty, they ranged in value from 1 to 11 (one point being the easiest, eleven being the hardest). So any contestant can reach 21 in as few as two rounds. Each contestant in turn (starting with the challenger) with the other's booth turned off, decided how many points to play for, and then a question worth that value was asked by the host. A correct answer added the chosen point value to the player's score, but an incorrect answer subtracted the chosen point value from the player's score (the scores can never go below zero). After the first two rounds, both players' booths were turned on though they still don't know each other's score and they were now given the option to stop the game, but they must stop only if they think they're leading. That's important, because when the game is stopped voluntarily, the player with the most points at that point wins; if they didn't decide to stop the game, the game continues. On games when they didn't stop voluntarily, the first player to reach 21 points won the game. Should the challenger reach 21 first, the champion was given one last chance to catch up and take the game to a 21-21 tie or save more money (which will all be explained later); the challenger's booth was left on during that time to make sure he/she can hear everything going on.

Winning players won money for the game just won. In the 50s version & 1982 pilot, winning contestants won money according to the difference between the winning & losing scores. Money won by the challenger was taken out of the champion's total winnings; that's why before each game, championship players always get a decision to either play that next game or retire from the show.

50s Version
In this version, winning contestants won $500 times the difference between the winning & losing scores should they win the first game (thus, a 21-0 win is worth $10,500). In case of a tie, new games added $500 more to the pot.

Future Let's Make a Deal host Monty Hall hosted the show during the summer of '58.

This version was notorious for being one of the many game shows of its kind to be a part of the 1950s quiz show scandals, the first of which was Jack Narz's Dotto. It was exposed to the scandals because of the fact that many of the contestants were briefed on how they should act and were given answers in advance. This all came about because two contestants playing the very first game on the very first show didn't do so well. The man in the center of the scandals was the show's big time champion Charles Van Doren, a college professor. He first came on the show on November 28, 1956, his first contender was then current champion Hebert Stempel who won $69,500 at the time. They played five games together and on the forth game, Herb had a chance to win his next match; what the viewers didn't know is that Stempel was forced to lose by executive producer Dan Enright. The question on which he answered wrong was a five-point question, and it went like this: "What film won the Academy Award for Best Picture in 1955?" Stempel knew it was Marty, which was one of his favorites, but he was forced to answer On the Waterfront. That caused Van Doren to beat Stempel in the next round except Stempel came through and brought the game to a fourth tie. Charles Van Doren won the match on the fifth game with a score of 18-10 giving him $20,000 from Herb's total which was dropped to $49,500. During his time on Twenty-One, he appeared as a regular on NBC's Today Show. On March 11, 1957, he was finally defeated by a lady named Vivienne Nearing; his final total was $129,000. Van Doren's little secret was finally exposed when he appeared before a House hearing and confessed to being given the answers. Twenty-One at last was cancelled on October 17, 1958; taking its time slot was a more successful and "puzzling" game show Concentration which Jack hosted and produced up until that point.

Barry & Enright never produced another game show together since then, but in 1969, Jack Barry returned to television by hosting The Generation Gap (replacing Dennis Wholey) for ABC, and then two years later hosted & produced The Reel Game for the same network. Then, over a year later on September 4, 1972, Jack Barry became a star once again by hosting & producing The Joker's Wild for CBS. The other shows that premiered that day were The Price is Right & Gambit.

These faithful incidents became legendary, and they even inspired a 1994 movie called Quiz Show, directed by actor Robert Redford.

1982 Pilot
Barry & Enright had this idea of reviving 21 for the syndication market just like they did with Tic Tac Dough. So they produced a pilot for the show in 1982, with Jim Lange (who just finished his two year hosting duties on another Barry & Enright game show Bullseye) serving as host (it would have been the only other game show where Jim did not wear glasses). The pilot didn't sell.

In this version each category had nine questions instead of eleven, so they were ranged in value from 1-9 points; still the higher the value, the harder the question. Also, the value was doubled to $1,000 (plus that amount for every new game in case of a 21-21 tie game) times the difference between the winning and losing scores. The biggest difference was the addition of a bonus game which used the traditional "avoid the bad guy" format but in a different way.

Bonus Game
The champion faced a board of random shuffling numbers from 1-11, the champion was given a remote control to stop the shuffling. The object of the bonus game is to get to 21 or come as closer to 21 than the "computer" without going over, anything over 21 is a bust. Now on each turn, the champion decided to either take the number he/she will land on or give the number he/she will land on to the "computer" afterwhich he/she stopped the shuffling. Whatever number it landed on was added to either player's score. The computer can keep building its score until it hit 17 or more, this rule did not affect the contestant. If the contestant can manage to beat the computer in any way, he/she won $2,000 and a prize package.

2000 Version
Twenty-One finally made its return to NBC in 2000 after 42 years of nonexistence. The new host for this version was talk show host Maury Povich; it returned due to the wake of big money game shows thanks to Who Wants to Be a Millionaire.

The game was basically the same as the original but with these exceptions:


 * All questions are multiple choice with the 1-6 point questions having three choices, the 7-10 point questions having four choices, and the extremely hard 11 point question having five choices (plus, it requires two correct answers).
 * Contestants no longer lost points for incorrect answers; instead, they get a strike. Like in baseball, Cash Cab, Family Feud, and the Winning Lines Wonderwall Round, three strikes and that player is out. If both players strike out, they both lost, and two new players were introduced. At one time, host Povich made a mistake by telling the champion that his opponent already struck out when he shouldn't have. So to ensure that there would be a winner, the champion went for and answered correctly a one-point question. Maury made an announcement about the mistake after the commercial break and before playing the Perfect 21 bonus game (which will be explained later).
 * On any question, if the active player is stumped he/she can call for a "second chance". The second chance was where a relative or a friend of the active player came in to help out by giving his/her own answer. On a second chance if the active player missed, he/she received two strikes instead of one while a correct answer still earned the value of the question.
 * If the game ended in a 21-21 tie, instead of starting a brand new game, a tie-breaker question was asked to both players whose booths were both turned on just like in the stopping the game portion (which didn't exist in the first show). Host Povich read the question and the first player to buzz-in with a correct answer won the game.

Payoffs
Contestants no longer won money according to the difference between the winning and losing scores, instead they won money according to what game they were playing.

In the early weeks of the show, the payoff structure went like this:

The payoffs were repeated after every four wins.

After a few early episodes, the prize ladder changed to the following:

These amounts accumulated, so winning seven games would be worth at least $2,675,000. As before, any contestant who defeated a seventh opponent started again from the beginning of the chain (i.e. the 8th game would be played for $25,000; etc.).

When the rules changed, the returning champion had won one game and $100,000 in his appearance on the final show under the old prize structure. Instead of being "grandfathered" under the old prize structure, he played and won his second game for $250,000 (the next amount after $100,000), and played but lost his third game for $500,000.

Losing challengers went home with $1,000.

Cash Handouts
Upon the champion's defeat, the money he/she won was handed to him/her in cold hard cash. One of the models walked in with a silver-plated platter with cash totaling the champion's winnings. The money was placed into a bag with the show's logo & NBC peacock on it.

Perfect 21
The winner of each game went on to play a new bonus game called Perfect 21. Host Povich asked up to six true/false questions of increasing difficulty under a specific category. Each question increased the value of points, starting with 1, then 2, 3, 4, 5, and finally 6. Each point was worth $10,000 so the maximum total was $210,000. If the champion missed any question along the way, the bonus round money was lost, which is why he/she was always given the option to stop the game and keep whatever they won and add it to the current winnings. No player ever gotten the full $210,000 by getting all six right although one player named Tim Helms came very close; in fact he answered five of the six questions right, but he refused to go for the hat trick and chose to keep the $150,000 he did score; after the break, Maury asked the final question to Tim just for fun.

Contestant selection
During the first six episodes, the audience chose the winner's next opponent. The audience would be presented with two potential challengers to face the current champion, and the audience would vote for an opponent using keypads. The person who received the higher vote played against the champion; the other person would be one of the two potential challengers to be voted on for the next game. In the first episode, there were three potential opponents to face the champion. After the sixth episode, the process was changed to a random selection. At the beginning of the show, six potential challengers would be introduced, and would be selected randomly from that group for each new game. People who had not been selected by the end of the show were not guaranteed to return on the following show, although some people did appear on the show multiple times before being selected to play.

Trivia
David Legler was the show's biggest winner having won $1,765,000 in six games.

Inventor
Robert Noah

Music
1956 - Paul Taubman

1982 - The Alan Parsons Project

2000 - Scooter Pietsch

Links
Rules for Twenty-One

Rules for Twenty-One @ Loogslair.net

A tribute to Twenty-One

Rules for Twenty-One 2000

All about Twenty-One

Twenty-One 2000 Episode Guide

Original Version
The Infamous Marty Question

New Version
Clip of a Tie-Breaker Question

The contestant got 21 in the fastest you can go