Combination Lock

An unsold pilot that was supposed to premiere in the Fall of 2007.

Broadcast
Unsold Pilot 2007

Packager
Sony Pictures Television

Distributor
KingWorld

Host
Ty Treadway

Premise
Contestants try to figure out lucky combinations & win money by correctly answering questions with numerical answers.

Gameplay
The game is played with two competing teams to which the players on those teams have a special connection. They try to guess combinations by answering questions with numerical answers in order to win money. Each question has three items and three numbers; the object of the game is to put the numbers in order from left to right by matching them to those items.

A typical question would got like this:

Louie Anderson-Ray Combs-Richard Dawson

76-88-99

"Match the Family Feud hosts with the two-digit ending of the year they started hosting."

The correct answer in this example would be "99-88-76", and that's the whole idea.

Main Game
The teams face a game board of five items. Each one is part of a trio of items in the question. The team in control selected an item, then two other items were revealed alongside the chosen item as well as the number they go with. Then the question asked and that's when they try to match the numbers to the items from left to right to create the correct combination. A right combination was indicated by a dollar sign and awarded money for the question; but a wrong combination was indicated by an "X" and then the other team got a chance win the money by finding the right combination.

Round 1
In round one, correct combinations are worth $2,500. Plus the team in control can pass the question to their opponents if they don't know much about the question.

Round 2
In round two, correct combinations are worth $5,000. What's different about this round is that the team in control now chose for their opponents, so they're picking items their opponents don't know much about, plus the play/pass rule was revoked.

The team with the most money won the game and went on to play for $25,000 or an increasing jackpot inside a big safe.

Bonus Round
In this round, the winning team was shown another group of three items worth $25,000 and also a group of four items worth all the money in what's called "The Big Safe". The Big Safe was an increasing jackpot which started at $100,000 and grew by $5,000 everyday it wasn't won.

If the winning team elected to play it safe and go for the $25,000 they kept their main game cash regardless of how they did on the question. But if they elected to go for the "Big Safe" then they'll be playing for the jackpot at the risk of losing their main game winnings if they're wrong.

To win either of these grand prizes, the winning team must enter the right winning combination on a touch-screen monitor in 30 seconds or less.

Trivia
This was the last game show aired or unaired distributed by KingWorld before folding into CBS Television Distribution. Its president Roger King passed away that same year.

YouTube Link
Pilot Demo Reel