Wipeout (1)

PILOT INTRO: "She's a teacher from Long Island who's a spokesperson for Weight Watchers. He's a marine pilot from Cleveland and father of three. And our returning champion from Pasadena. She's a consultant, she's single, and she's looking. They're all ready to win cash and fabulous prizes on... WIPEOUT! And now, here's the man who knows the answers. The host of Wipeout, PETER TOMARKEN!"

SERIES INTRO: "From Paramount Studios in Hollywood, it's television's most exciting (new) game... WIPEOUT! And here to put their knowledge and strategy against the wipeout are (insert contestants), and the one who fares the best could drive off in this (insert car)./And today one of our contestants could drive off in this (insert car). And now (ladies and gentlemen), here's your host, the star of Wipeout, PETER TOMARKEN!"

Wipeout was the game show where the questions have multiple answers posted on a game board. The term Wipeout was due to the fact the contestants playing had their scores wiped out by hitting a wrong answer.

Main Game
Three contestants played the game every day, all of whom competed for cash, prizes, and the right to win a brand new car.

Round 1
In round one, the game board consisted of 16 possible answers. 11 of the answers were right (they have dollar signs behind them), while the remaining five were wrong (those are dubbed "Wipeouts"). Once the answers were revealed, Peter posed a question pertaining to the answers. The job of the player in control (starting with the leftmost player and ending with the rightmost) was to pick an answer that was one of the correct answers. Picking a correct answer won money for that answer, but picking a Wipeout lost all the money and control of the board which was then passed to the next player in line. To prevent that player from wiping out and after each correct answer, he/she can decide to pass and protect his/her cash or continue playing, but a correct answer must be selected in order to pass. The first correct answer was worth $25 and each new correct answer was worth $25 more than the previous answer up until they reached the 11th and final answer worth $275.

In addition to the cash, behind one of the correct answers on the board was "The Hot Spot". If and when a player exposed the Hot Spot, he/she won a special prize. To keep it, that player must be one of the two contestants to advance to round two. Whenever the player holding the Hot Spot chose a Wipeout, it went back behind the board behind a different correct answer.

The round ended when all the right or wrong answers were chosen. At the end of the round, the two players with the two highest scores kept their money (and the Hot Spot) and moved on to round two, while the third place player was eliminated from the game. If the round ended in a tie, the tying players were then shown a tiebreaker board with 12 answers arranged in a frame. Eight were right, and four were wrong. The tied players (starting with the player who won the coin toss) went back and forth picking answers until one player wiped out. The first player to wipe out was eliminated from the game, and the other player advanced to the next round.

Round 2 (Challenge Round)
The two surviving players played the next round called the "Challenge Round". The round was played with up to three boards. Each board had 12 answers arranged in a frame (just like in the tiebreaker). Eight answers were right, four answers were wrong. On each board after it was revealed and the question was read, the contestants bid against each other as to how many correct answers they wish to choose without Wiping out. They went back and forth (starting with the highest scoring player or the player that won the toss in case of a tie during the first board) until one player bid the maximum of eight, or challenged/called the other to play. Once the player won the bidding, he/she must give that number of answers in a row without a Wipeout. If the player can complete the contract, he/she won the board; but if the player wiped out, the opposing player must give just one correct answer to win board. If the stealing player Wiped out, play went back to the original player still trying to complete to contract and win the board. The first player to win two boards wins the game, a special prize, and the right to play the bonus round for a new car.

Bonus Round
In the bonus round, the winning contestant was shown another board of 12 answers (this time arranged in a 4x3 grid) followed by the question. The answers were a 50/50 split (six correct answers, six wrong answers). The contestant had 60 seconds to choose the correct six answers. To choose the answers, the player ran up to the board and made his/her choices by pressing the borders around each of the screens. Once the six answers were chosen, the player must then run back to the start, and hit a buzzer to see how many he/she has right. Each time the number was less than six, the player ran back to the board and made changes by turning off the ones he/she thought were wrong and replace them with new answers. If the contestant can get all six before time ran out, he/she won the car.

Originally, there were no returning champions; three new contestants competed every day. Later, contestants stayed on the show until they were defeated or won the bonus round, whichever came first.

Pilot
The pilot had the same format but not without differences. One was the addition of a hostess named Anna Rapagna, because the board in the pilot was manually operated instead of being computerized and had lighted trilons which had to be turned by hand in place of monitors.

Wipeout Round
The rules remained the same except for these differences:
 * Two boards were played in that round. Most international versions had this type of round
 * Scoring was different: Correct answers on board one were worth $100 while correct answers on board one were worth $200.
 * The player in the lead at the end of the first board received a "Free Pass". That means the occupier of it can actually pass without choosing an answer, but can only use it once.
 * There was no Hot Spot prize on either board.

Challenge Round
It was completely the same except that the winner didn't win a prize; also, each board was worth $1,000.

Bonus Round
Like with the other rounds, the bonus round had the same rules. The big difference here was that the number of answers was reduced to 10, so therefore there were five right answers & five wrong answers. Plus instead of touching a frame around screen, the winning contestant placed "Do Not Enter"-like hoops over each answer choice.

Merchandise
A computer game was released for the Commodore 64 by Sharedata in 1989.

International Versions
The following are a list of countries that have previously aired their versions of Wipeout including:
 * Australia
 * Spain
 * United Kingdom

Trivia

 * During one episode, after a contestant hit a Wipeout on the first pick of the round, Peter Tomarken inadvertently said "that's one Whammy", referring back to the money-swiping creatures on his most-known show, Press Your Luck, which had ended two years before Wipeout debuted but was in reruns on the USA Network at the time. Wipeout would also be in reruns after the show ended.

Links

 * The Wipeout Page @ xanfan.com
 * The Wipeout Page @ The Gameshow Galaxy
 * James Vipond's Wipeout (1) Page

YouTube Video

 * Clip of the Wipeout Pilot Intro