|Rod Roddy (1984)|
Gene Wood (1985–1986)
Marc Summers (1986)
|Reg Grundy Productions|
PILOT SPIEL: "First, the championship’s team: (insert four female contestants), and (insert fifth female contestant). And now, the members of the challenger’s team: (insert four male contestants), and (insert fifth male contestant). The game is… Hot Streak! And here he is, BRUCE FORSYTH!"
SERIES SPIEL: "First, the members of the (championship) (insert gender)'s team: (insert contestants names). And now, the members of the (insert gender)'s team: (insert contestants names). They're here today on Bruce Forsyth's Hot Streak! And now, here he is… here's BRUCE FORSYTH!"
Gameplay[edit | edit source]
Two teams of five contestants (one consisting of men, the other consists of women) competed in a battle of the sexes game of word association.
In each round, the captain of the team in control chose one of two words presented by the host. The other four team members wore headphones to ensure they couldn't hear the word. Once a word was chosen, the team was given 40 seconds to communicate the word down the line. The team captain would describe the word to the second team member, who, after guessing the word, would then do the same for the third team member. The process is continued down the line until one of the following events happened:
- The team completed the transition down the line (classified as a Hot Streak)
- Time ran out
- A player repeated a clue or a keyword already given
- A player pantomimed
- A player gave an illegal clue in the description such as, saying the word or form of the word, saying part of the answer, giving the form of the repeated word or keyword already given or conveying the essence of the word.
In Rounds 1 and 2, each successful transition was worth $100, for a maximum of $400 per round. For Round 3, each correct transition was worth $200, for a possible $800. The maximum grand total for a game was $1,600.
The team with the most money won the game, kept the cash and advanced to the bonus round. If the game ended in a tie, the captain of the champion team was given one final word and opted to play or pass. The team that played the tie-breaker had to score a hot streak to win; failing to do so sent the other team to the bonus round.
The Bonus Round[edit | edit source]
A subject was given to the team captain to start, with his/her teammates once again wearing headphones. The captain gave four words associated with the subject, the ones he/she thought were the most obvious. After that, the teammates had 20 seconds (five seconds per team member) to guess the four words provided by their captain. Each word guessed was worth $200. This process was repeated with a second subject worth $300 per correct guess.
For the third and final subject, if the team was able to guess all four words provided by the captain within 20 seconds, their bonus round score was multiplied by five, for a maximum payoff of $10,000. If the team was unable to do so, they added whatever they won in the first parts of the bonus round to their winnings from the main game.
Pilot Rules[edit | edit source]
The pilot bonus was played exactly the same except that the payoffs are different:
Subjects #1 & 2 – $300
Subject #3 – 10 times the value
The maximum grand total was $24,000.
Other Pictures[edit | edit source]
Tickets[edit | edit source]
Press Photos[edit | edit source]
The Party Line Pilot[edit | edit source]
- Main article: Party Line (2)
Three pilots for the show were made, with the first from 1983 titled Party Line. It was hosted by Gene Rayburn with Jay Stewart announcing. Forsyth hosted the other two pilots (with Rod Roddy announcing both).
For the most part, the main game was played the same as the other two pilots and series, but contestants earned points instead of money. Ruck Zuck, the German version of this show, used the same scoring format.
However, the bonus round for the first pilot was substantially different from the series and other two pilots. The winning team faced a zigzag line of nine players, and all team members were given the same word. The team captain was given a baton, and with the baton he or she gave clues to each of the nine players, without repeating any clues. If at any time the captain ran out of clues, he/she could pass to the next teammate in line (the process was the same for the other team members). The first transaction was worth $100 and the money doubled for every subsequent transition, up to $25,600. The process lasted for 40 seconds as in the main game.
[edit | edit source]
International Versions[edit | edit source]
The following are a list of countries that did their versions of (Bruce Forsyth's) Hot Streak:
Additional Note[edit | edit source]
Both the Spain and Serbian versions of the show (known as Dame Una Pista/Give Me a Clue and Zlatni Krug/Golden Circle respectively) has a mixture of Hot Streak and the popular British game show Give Us a Clue.
Music[edit | edit source]
Ray & Marc Ellis
Studio[edit | edit source]
Rating[edit | edit source]
Catchphrases[edit | edit source]
"It's nice to see you, to see you... AUDIENCE: Nice!" - Bruce Forsyth and the Audience – 1986
"Hot Streak Round 2, won't start without you!"
Taglines[edit | edit source]
"Don't wanna be left out, do ya? If you're feeling hot, and wanna streak, then tune in each and every day of the week on Hot Streak. Cheerio!" – Bruce Forsyth, 1986
"Bruce Forsyth's Hot Streak is a Reg Grundy Production!" - Gene Wood/Marc Summers – 1986
Additional Page[edit | edit source]
External Links[edit | edit source]
- Rules for Hot Streak
- Xanfan's Hot Streak Page
- Xanfan's Older Hot Streak Page
- Michael Tiller's Hot Streak Page
- Josh Rebich's Bruce Forsyth's Hot Streak Rule Sheet
- Official Pearson site for (Bruce Forsyth's) Hot Streak (via Internet Archive)
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