|Gene Wood (Pilot)|
Brian Cummings (Sales Presentation)
|Mark Goodson Productions (Pilot)|
Davis-Glick Productions (Sales Presentation)
OPENING (SALES PRESENTATION):
"What's My Line?, Password, To Tell the Truth, Match Game, Family Feud, The Price is Right! The world's most popular game shows, all created by the undisputed leader in television family entertainment: Mark Goodson Productions! Now, get ready as Mark Goodson Productions presents the newest breakthrough in game shows!"
"Here it comes! The Lottery's CASH TORNADO! (theme starts) With our host, JIM PERRY!"
Cash Tornado was a lottery game show pilot designed to show off a format reminiscent of The Price is Right (games based around a core concept, in this case luck) for licensing to various state lotteries. A sales presentation was edited together on April 5, 1994.
While the pilot did not sell in this specific form, it spawned Illinois Instant Riches in July 1994, which in turn led to many other lottery game shows produced by Mark Goodson Productions and/or Jonathan Goodson Productions.
Players were chosen from the audience. There were 36 contestants in all, divided into three groups of 12 (Keno, Winning Hand, and Treasure Hunt, each corresponding to winners of that specific Lottery scratch-off ticket). Each group of 12 sat under a sign with the name of the scratch-off game on it and wore t-shirts that match the colors of those signs. Each contestant held a lightbulb torch and they were activated by spinning a wheel. As the wheel spins, columns of three lights flashed.
Wherever the lights stopped would be the players chosen to play a qualifying game for the right to play a mini-game for lots of money.
A magnet was suspended from the ceiling above a table of 10 magnets arranged in a circle. The magnets had corresponding money amounts: $1,000-$5,000, $8,000, $10K, $12K, $15K, and $20K. The pendulum was held by the contestant and could be released anywhere along the ring.
Contestants released the pendulum, it would swing, then become attracted to one of the magnets—the player won the amount of money associated with the magnet. After the first swing, that space was replaced with a "Zonk".
The contestant then re-released the pendulum—ideally, winning more money in the process. If the pendulum landed on "Zonk", the contestant lost all of the money accumulated in the first swing.
After three swings, another "Zonk" was placed over the amount from the second and third swings (or, if the contestant did land on a Zonk, it was simply left alone), bringing the maximum total number of "Zonk" spaces to three. The largest dollar amount on the table was multiplied by five.
The contestant could either choose to risk their money on one final swing or stop with what they had; hitting a "Zonk" would cause them to go bankrupt, but hitting a money space added the money total to their total. Maximum payoff was $137,000.
A contestant was shown a board with four racecars - red, yellow, blue, and white. He/She was then shown a board of 16 numbered boxes, and was asked to call out numbers, one at a time. Each time a car was revealed, the car matching the one just chosen moved one space. There were four of each color and finding all four of one color ended up the game and awarded the contestant a cash prize - $1, $5,000, $15,000, or $100,000.
Before the game, the contestant playing decided which car was more likely to finish first and the amounts were assigned to the cars based the contestant's predictions.
The contestant would pull a lever that would launch a ball to the top of the board, through swinging paddles, through a series of pegs, and into one of eight slots at the bottom of the board. Landing in an empty slot was worth $5,000. Each empty slot accumulated an additional $5,000. If a ball landed in a slot that was already occupied, he/she was given a Strike.
After two strikes, the contestant could stop and take their winnings, or opt for another pull. If a ball landed in an empty slot, the contestant would have his/her money doubled, and would be offered another pull. If the contestant earned their third Strike, they would lose half of their winnings. Play would continue until all eight slots were filled, a third Strike was given, or the contestant chose to stop.
The theoretical maximum payoff was $640,000, but this would require that each of the first three balls land in the same slot, followed by each subsequent ball landing in a new slot. The odds of this happening were approximately 1 in 213,044.
The three money winners of the evening competed against each other in this, the final game of the night. Similar to the children's game KerPlunk, a large container was placed center stage containing 30 ping-pong balls. They were suspended in the top of the container by 12 numbered rods. One at a time, each player drew a number from a bag, and the corresponding rod was removed from the container. Depending on their position inside the container, some of the balls could fall to the bottom. Each contestant was staked with $100,000. On each player's turn, s/he lost $10,000 for every ball dropped to the bottom.
The contestant who dropped the last ball immediately went bankrupt. Once any contestant lost all his/her money, s/he was eliminated from the game. The last remaining player with money won the game and kept their remaining money.
Main - Edd Kalehoff (a vamp of the main theme from the 1994 nighttime version of The Price is Right)
The cues from this show would later be recycled into the Doug Davidson version of Price, as well as Illinois Instant Riches and the many other shows Cash Tornado spawned.
Force Field gameplay - "Techno Torch" by Jonathan Merrill (Killer Tracks)
- This was the second and final Goodson game show that both Jim Perry and Gene Wood worked on. The first was Card Sharks, which had aired from 1978-81.
- The original title of the show was Lottery Cash Explosion (a scan of a ticket can be seen here). The name was likely changed because the Ohio Lottery already had a show on the air called Cash Explosion.
- While the show was taped in California, Cash Tornado was designed to demonstrate a format to be licensed to state lotteries. As a result, no state is mentioned during the show itself, and all mentions of the lottery are simply "the Lottery".
- Veteran Price is Right producer Roger Dobkowitz was one of the contestants in the pilot, playing Force Field.
- Lisa Stahl was the model for this pilot. She later became one of the models for the short-lived Doug Davidson version of Price, and in 1996 became the second hostess of Flamingo Fortune. Prior to this, she was a contestant during the 1989 "pilot week" of Match Game, hosted by Bert Convy.
- The set, some of the props, and the theme song used in this pilot came from the pilots of what eventually became the Davidson Price, which had taped in the two days prior to the taping of the Cash Tornado pilot.
CBS Television City, Hollywood, California
"I'm Jim Perry saying thank you, goodbye, and good fortune!"