|Mikki Padilla (2008-2011)|
Witney Carson (2019-2020)
|GSN: 7/21/2008 – 7/1/2011Game Show Network: 10/14/2019 - 1/21/2020|
|Merrill Heatter Productions|
Scott Sternberg Productions (2008-2011)
Game Show Enterprises (2019-present)
Catch 21 was a blackjack-themed game show on GSN similar to Gambit; the title itself is a pun on the best-selling novel Catch-22.
Three contestants competed in a game of blackjack with questions (à la Gambit). The object of the game was to make a blackjack hand total 21 (hence catching 21), or come closer to 21 than the other contestants without going over. Anything over 21 was a bust and eliminated the contestant from the round.
The First Two RoundsEdit
Each round started with Padilla dealing three cards to the contestants (one for each contestant). Then Ribeiro started reading toss-up general knowledge questions with three multiple-choice answers (in Season 1 only, the multiple-choice answers were shown on the screen). The first contestant to buzz-in got a chance to answer. A correct answer scored 100 points, but an incorrect answer gave the opponents a chance to answer; if another miss occurred, the question was thrown out (unless there were two or three choices left; in this case, the last contestant got a chance to answer).
The player with a correct guess also won the right to see another card dealt by the Padilla. When the card was revealed, the player in control had a choice to make. He/She could either keep the card and add its value to his/her hand or pass it to one of his/her opponents in an attempt to bust that player. When a player exceeded 12, liked his/her hand total, and was in control, he/she could "freeze" (the player also had that option after getting the question right). Ties were not allowed: once a player was frozen on that number, the number was his/hers. If there was only one contestant left playing, no more questions were asked; only cards were dealt.
The winner of the round was the one who caught/drew to 21, was the last player standing after the others had busted, or was the only player still playing and had exceeded the frozen score. The winner would also receive an additional 500 points and one Power Chip to be used in the Bonus Round. Starting in Season 2, if any player caught the first 21 of the day's show, he/she also won a bonus prize (in early months, this was an Oreck vacuum worth $599; later on, it would be a 3-day/2-night trip for two, presumably valued at approx. $500-$600). On Celebrity episodes played for charity if any celebrity player caught the first 21 of the day's show, he/she also won $500 for his/her charity and a bonus Power Chip.
The two players with the highest scores advanced to Round 3, and the third-place player was eliminated from the game. If there was a tie for 2nd place, the two contestants played a high card tiebreaker. Each contestant decided (sight unseen) to keep either the first or second of the next two cards in the deck (both would then be shown), and the player with the highest card won. An ace was always high.
This round was played the same as before, except that points were no longer awarded for correct answers or winning the round. The player with the best hand won the game, $1,000, one more Power Chip, and the right to play for $25,000. Starting in Season 2, two Power Chips were awarded in this round; one for winning the round and an additional one (two for celebrity episodes) for winning the overall game.
In the bonus round, the winning contestant faces a board with three columns. Each column was given one card to start. Padilla then dealt more cards one by one. On each card, the winning contestant had to place that card on a hand. Along the way, if the contestant saw a card that he/she didn't like, he/she could turn in a Power Chip to throw that card out. Whenever a Power Chip was used, another card had to be played. In Season 1, the contestant could earn up to three Power Chips, and starting in Season 2, the contestant could earn up to four Power Chips (five in case of celebrities playing for charity).
The idea was to catch a 21 exactly. Doing so in a single hand awarded $1,000, for total cash winnings of $2,000. Doing it twice awarded $5,000, for a total of $6,000 cash. Catching a 21 in all three hands awarded the top prize of $25,000, for total cash winnings of $26,000. If at any time the contestant busted on any hand, the bonus money was lost, but the $1,000 (and the prize if it was won) from the main game was(/were) not at risk. To prevent this from happening, after each safe card, the winning player received the option to stop the game and keep whatever he/she won in the round in addition to the main game cash (and potentially the prize from earlier); the contestant only earned the right to stop when a Power Chip was not used recently.
During the week of June 1, 2009, the grand prize increased to $50,000. One contestant managed to win it, for total winnings of $51,000.
For this version, Ribeiro returned as host, but with new co-host/dealer Witney Carson, who was his partner on his winning season of Dancing with the Stars. The new series premiered on Monday, October 14, 2019, at 6:00 p.m. EST.
The gameplay is subtly altered. Questions are no longer multiple-choice; just general trivia. Unlike the original, where Ribeiro had the question cards, the questions are now shown on the screen (presumably he read them from a screen situated off-stage). No points are awarded either; winning a question only earns control of the next card, and winning one of the first two rounds guarantees your place in Round 3 (now called the Head-To-Head Round) and a Power Chip to take to the Final Round.
All three players still play the first two rounds, so the same player can win both rounds and both Power Chips. If this happens, the other two players participate in a "High Card Playoff": both players are asked another question. The player who answered it correctly wins control of the first of the following two cards in the deck, which they may keep, giving the second card to their opponent, or pass to their opponent and keep the second card for themselves. Like in the original version, the player with the high card (with Ace being considered High Card) advances to the Head-to-Head Round; in case of a tie (both players got the same value of a card), the process is repeated until a clear winner emerges.
Winning the Head-To-Head Round still awards $1,000 and an additional two Power Chips, meaning players can max out at winning four Power Chips (although in some presumably-earlier-recorded episodes, only one additional Power Chip was awarded for winning the Head-To-Head). Finally, there is no longer a bonus of any kind for the first 21 of the day.
The Final Round is functionally played the same as before (fresh deck shuffled & cut, playing three hands to 21, etc.); however, the payoff structure has changed. The first 21 now adds $1,500 to the player's winnings, for a total of $2,500. The second 21 adds another $2,500, for a total of $5,000. The final 21 awards the contestant an additional $20,000, for a total possible winnings of $25,000 exactly (unlike the original run, where the top total prize winnings was $26,000 ($25,000 + $1,000)).
Reruns of the original run have aired on Bounce TV.
Super Sonic Noise
Hollywood Center Studios (Original Version)
Las Vegas, NV (2019 Version)