|"Cryptkeeper" or nicknamed as CK (voiced by John Kassir)|
|Voice of Digger|
|Tales from the Crypt Productions/|
Goldwyn Entertainment Company/
Keller Productions/The Wohl Company
|Goldwyn Entertainment Company|
Cryptkeeper: "Greetings from Universal Studios Florida, kiddies! It's SECRETS OF THE CRYPTKEEPER'S HAUNTED HOUSE! (evil laugh) It's time now for battling ghosts, and surviving slimy swamps, where every room presents another morbid challenge; another eerie and impossible mission, for all those snoopy kids who dare to enter my chambers of horror. (another evil laugh) And now, our host,/here's STEVE SAUNDERS! (Insert random joke, I.e. “He's a dead ringer for a host.” [evil laugh])"
Secrets of the Cryptkeeper’s Haunted House was a Saturday-morning game show, based on the successful horror series Tales From the Crypt. that ran on CBS. It premiered on September 14, 1996 and ran until December 7, 1996. After the last episode aired, the show went into reruns until August 23, 1997. It featured the Cryptkeeper of Tales from the Crypt (with John Kassir as the voice) now serving as an announcer. The host was Steve Saunders.
Two teams of kids (one team wearing red shirts; the other team, black shirts, and both teams usually named for a creature commonly perceived as scary, for example Beasts vs. Vermin) competed in five events. Four of the events were a constant, with the fifth event varying from one week to the next.
The First Three Rounds
- Fireball Alley had one member of each team defending a set of six headstones from the fireballs of the computer-generated skull named Digger. Aside from defending the headstones, the player had to keep from being knocked off the very unstable bridge and being vaporized via CGI effects, and appearing to explode. For each headstone that remained, Digger would give a list of four items which share a common bond, and for each list that the team identified the common bond on, the team scored 5 points for a possible total of 30 points. If all of the headstones were knocked over, the round ended, and the team could not score any points, though the player would not be vaporized.
- Worminator was usually the second round, and required both players to cross a wind tunnel while exchanging balls at three strategic points. Any dropped balls would be vaporized (as were any players that fell off the platform, though this ended the round) and no longer in play. At the end of the tunnel was a pair of bins; every ball deposited into either bin earned the team 10 points. If all three balls were dropped, or if the team did not deposit any balls in the bins within 35 seconds, both teammates were vaporized. A team could be disqualified if they did not exchange balls at any of the three strategic points.
- The Swamp from Hell was an occasional stand-in for the Worminator. One player started outside the house, jumping on a trampoline in an effort to grab skulls off hooks for 15 seconds. Each skull snatched meant that one bag of skulls was placed on a platform by a CGI lava pit. On the other side of the lava pit was another platform, and the two were bridged by a balance beam. Once the player stepped on a platform, they had 60 seconds to transport as many of the bags of skulls to the other platform as possible, earning 5 points for each one (the player could make as many trips as needed). Falling off the balance beam at any point would vaporize the player, ending the round (though the team still kept the points). In addition, as the 60-second time limit counted down, a cage containing the player's teammate lowered towards the lava pit. If time ran out before all of the bags were across, the teammate in the cage would reach the lava pit and be vaporized.
- The Incredible Shrinking Room was always the third round, and required teams to find the missing letter in each of six words within 40 seconds. The category for the list was the same for both teams, though the lists were different, and was told to the home audience by Digger, the skull from Fireball Alley. The team had to collect the appropriate tiles, place them in their proper slots and shout out the word at the very top of the list. However, the wall and ceiling would close in on the team with several seconds remaining, thus making it important to get all of the words beforehand. Each correctly spelled word was worth 5 points, but if they solved all six and shouted out the word at the top of the list before the time expired, they received an additional 10 points (for a possible total of 40 points).
- Ghost Battle required only one player from each team to compete. They met up with Digger (now with a full skeleton body) to engage in a 90-second joust. However, the player needed to strike the skeleton's shield to score. If a player made five hits on the shield, the skeleton would fly up into the air with an explosion, and their team scored 5 points. Presumably, falling off the platform would vaporize the player, though no players ever fell off. (Digger never actively struck at the player to try to force them back.)
- The Abyss had one member of the team attempt to scale a cliff littered with numbers, with the aid of three rope ladders. The other team member would feed the player up to five questions with numerical answers to the one on the cliff, who then tried to negotiate his/her way to the right number and press the button next to it. Each right answer earned 5 points (indicated in white, versus red for a wrong answer); the stunt went on for 90 seconds, until the player on the cliff fell off the ladders and was vaporized (although the team would still keep the points), or when all five questions were used up. The maximum point total was 25 points. On a couple of occasions, this was the second stunt, and the Worminator took the fourth-round slot.
- Endless Hallway required one player to walk on the equivalent of a treadmill for 75 seconds. It was this player's job to walk through the hall and take note of the various items encountered. The teammate, waiting outside, was presented with five different Match Game-style blanks to fill in. Upon being told what item was encountered in the hallway, it was the teammate's job to match the item to the corresponding blank to score 5 points.
- Vampire's Lair called for both players to compete. One player went into a room, which would light up via strobe lights for a few seconds and go dark. The player outside would then guide the player inside to the middle of the room by looking at a video feed from a night vision camera. In the middle of the room was a switch that, when thrown, would awaken the vampire. Each team had one minute and 45 seconds (1:45) to reach this switch, and the team that used less time to wake the vampire would receive 20 points. If neither team reached the vampire, however, no points were awarded.
- NOTE: On one occasion, time ran out on a team despite the player activating the lights on the vampire a few seconds later.
Final Round: Skullduggery
One member of each team entered the haunted house one last time in search of skulls. The players would usually search four rooms, but when the buzzer sounded, they had to move on to the next room. After all of the rooms were searched, they had to race out of the house and, with the help of their teammates, stack all the skulls onto a large skewer. The first team to stack enough skulls to fill their skewer, or, failing that, the team that found the most skulls won 50 points. If both teams had the same number of skulls, whoever completed their skewer faster won the points. In most cases, the 50 points was enough to win the game. The winning team received Apple computers, while the runners up received a set of the Grolier New Book of Knowledge.
Eytan Keller & Jack Wohl
"Don't go away mad. (Teams: "JUST GO AWAY!") Just go away, until next week, rest in peace!" – Steve Saunders
"Production assistance provided by Universal Studios Florida." – Cryptkeeper
A Full Episode
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