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|align="center" colspan=2|'''Broadcast'''
 
|align="center" colspan=2|'''Broadcast'''
 
|-
 
|-
|[[File:The Crystal Maze.jpg|center|160px]][[Nickelodeon]]: January 24, 2020-present
+
|[[File:The Crystal Maze titlecard.png|center|160px]][[Nickelodeon]]: 1/24/2020 - 3/27/2020
 
|-
 
|-
 
|align="center" colspan=2|'''Producers'''
 
|align="center" colspan=2|'''Producers'''
 
|-
 
|-
|Nickelodeon Productions<br />Fizz<br />Stephen David Entertainment<br />Bunnam/Murphy Productions
+
|Nickelodeon Productions<br />Fizz<br />Stephen David Entertainment<br />Bunim/Murphy Productions
 
|}
 
|}
   
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===The Zones===
 
===The Zones===
As of 2019, the zones used are;
+
Here are the zones featured on the show:
 
 
{| class="wikitable"
 
{| class="wikitable"
 
! colspan=2 | Zone
 
! colspan=2 | Zone
!Appearances
 
 
!Description
 
!Description
 
!Method of timekeeping
 
!Method of timekeeping
 
|-
 
|-
| bgcolor="gold" |
+
| style="background:gold" |
 
|'''Aztec'''
 
|'''Aztec'''
  +
|An ancient Aztec village amidst ruins, with carved pillars, sand, various plants and a sky backdrop; whilst the zone is typically shown during daytime, the original series depicted the zone through different periods of the day (sunset, night, etc.) Exiting was a tunnel leading off towards Industrial, and a set of steps to a ledge heading towards Futuristic.
| Series 1–6<br />2016–present
 
 
|Water Clocks
|An ancient [[Aztec]] village amidst ruins, with carved pillars, sand, various plants and a sky backdrop; whilst the zone is typically shown during daytime, the original series depicted the zone through different periods of the day (sunset, night, etc.) Entry to the zone was originally via rowing along a river, with the revived series moving large boulders blocking the entrance. Exiting in the original series was either a tunnel leading off towards Industrial/Ocean, and a set of steps to a ledge heading towards Futuristic though in the revived series the latter is implemented for all zone transitions. The revived series removed the river, replaced with a small waterfall feature.<ref name="auto">{{Cite news|url=http://www.radiotimes.com/news/2017-07-07/the-crystal-maze-how-is-the-new-series-different-to-the-original/|title=The Crystal Maze: How is the new series different to the original?|work=Radio Times|access-date=2017-09-06|language=en}}</ref>
 
|[[Water clock]]s
 
 
|-
 
|-
| bgcolor="darkviolet" |
+
| style="background:green" |
 
|'''Industrial'''
 
|'''Industrial'''
  +
|A present-day chemical plant with metal barrels, warning signs, a bubbling chemical pool, corrugated roofing and panelling; cells had metal doors with bar handles, with some having office-like interiors. The teams are able to watch their nominated member's efforts in a game via either monitors or panels that opened into a cell.
| Series 1–3<br />2016–present
 
  +
|Analog Clock
|A present-day [[chemical plant]] with metal barrels, warning signs, a bubbling chemical pool, corrugated roofing and panelling; cells had metal doors with bar handles, with some having office-like interiors. The zone was used for three series in the original run, with teams able to watch their nominated member's efforts in a game via one of a number of monitors used in the zone. Industrial was brought back for the revived series, maintaining the same design style as the original, though with teams able to watch proceedings in a game via either monitors or panels that opened into a cell. Entry into this zone was initially designed towards finding a key to unlock a chain-mesh gate, but later changed towards finding a way over it and around a number of small obstacles, with stairs leading to an upper floor passage towards Medieval, and a pipeline tunnel towards Aztec. In the American version of the show, Industrial is green on the map.
 
|[[Analogue clock]]
 
 
|-
 
|-
| bgcolor="royalblue" |
+
| style="background:royalblue" |
| rowspan=3 | '''Futuristic'''
+
| '''Futuristic'''
 
| Designed as a space station, orbiting an unknown planet in the distant future. Futuristic was designed as clean and sleek, with a central console for contestants to view games set on rotating floor with three corridors that housed the games. Entry and exit to the zone was via an airlock similar to the original series, with exiting was by the same method by stepping on a 'teleporter pad' to traverse between zones.
| rowspan=2 | Series 1–6{{efn|name=FuturisticOriginal|In series 1 - 3 the Futuristic zone was coloured blue on the 3D map and changed to gray from series 4 - 6 when [[#Former zones|Ocean zone]] was introduced.}}
 
  +
| Digital Clock
| rowspan=2 | Designed as a [[space station]], orbiting an unknown planet in the distant [[future]]. Futuristic was designed as run down, with metal sliding doors, exposed wiring, viewpoints that looked out into space with monitors spread over the station to view inside the cells, and cell doors having a keypad next to them where the host punched a code into to allow access. Entry was designed around an airlock setup, with a computer panel the host used to boot up the station's computer and request a question for the team, with a passage leading off towards Medieval, and a lift that allowed the host and team to shift between a walkway and a ledge connecting to Aztec.
 
| rowspan=3 | [[Digital clock]]
 
 
|-
 
|-
| bgcolor="silver" |
+
| style="background:red" |
|-
 
| bgcolor="royalblue" |
 
| 2016–present
 
| For the revival, the station was clean and sleek, with a central console for contestants to view games set on [[lazy susan|rotating floor]] with three corridors that housed the games with the cell doors no longer requiring an access code. Entry and exit to the zone was via an airlock similar to the original series, with entry determined by answering a question by the computer (if Futuristic was the starting zone) and exiting was by the same method by stepping on a '[[Teleportation|teleporter pad]]' to traverse between zones.
 
|-
 
| bgcolor="red" |
 
 
|'''Eastern'''
 
|'''Eastern'''
 
|Themed around the architecture and iconography of East Asia with a lily pond, ornate vases, lanterns, and solid colors throughout. Entry is outside a garden surrounded with cherry blossom trees which takes contestants down a small ramp into the center of the zone. Teams are able to watch proceedings in a game by drawing back curtains in the cell or a circular hatch on the cell door. Also in the zone is an exercise bike for host Adam to play with. Exiting the zone is via jumping across oversized lily pads.
| 2019–present
 
 
| Pendulum Clock
|Themed around the architecture and iconography of [[East Asia]] with a lily pond, ornate vases, lanterns, and solid colors throughout. Entry is outside a garden surrounded with [[cherry blossom]] trees which takes contestants down a small ramp into the center of the zone. Teams are able to watch proceedings in a game by drawing back curtains in the cell or a circular hatch on the cell door. Exiting the zone is via jumping across oversized lily pads.
 
| [[Pendulum clock]]
 
|-
 
| bgcolor="white" |
 
|'''Crystal Dome'''
 
| Series 1–6<br />2016–present
 
|A 16-foot (4.9 m) model for the show's time crystals, located in the centre of the Maze. The interior is designed with rails for the team to hold onto before the final challenge begins, with a mesh floor and a series of fans below the base which activate on the host's command, blowing foil tokens around. The exterior differs between the original run, one-off special and revived series, but always provided the host with a small hexagonal podium designed to hold the team's acquired crystals. Each crystal is illuminated from below by lights which are deactivated sequentially at intervals of five seconds, serving as a countdown. The challenge is over when all crystals are dark. In the original series the Dome featured an encircling moat with the podium having two switches with which the host controlled a moat bridge and door to the Dome. For the revived series, the moat and switches were retired and the Dome redesigned to feature a set of flashing lights (Red to cease collecting tokens, Gold for achieving the top prize, etc.) The opening scene of each episode often comprises a greeting from the host from in front of the dome with tokens flying within.<ref name="auto"/>
 
|[[The Crystal Maze#Format|Time crystals]]
 
 
|}
 
|}
   
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The Crystal Maze 🏃‍♀️ Full Episode of New Game Show! Nick
 
The Crystal Maze 🏃‍♀️ Full Episode of New Game Show! Nick
 
</gallery>
 
</gallery>
  +
  +
==Catchphrases==
  +
"Will you start the fans, please?"<br>
  +
"Get out of my maze!"
   
 
==Link==
 
==Link==
 
[https://www.nick.com/shows/the-crystal-maze Official Site]
 
[https://www.nick.com/shows/the-crystal-maze Official Site]
  +
{{DEFAULTSORT:Crystal Maze, The}}
 
[[Category:Action & Adventure]]
 
[[Category:Action & Adventure]]
 
[[Category:Nickelodeon shows]]
 
[[Category:Nickelodeon shows]]
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[[Category:Family Game]]
 
[[Category:Family Game]]
 
[[Category:2020 premieres]]
 
[[Category:2020 premieres]]
  +
[[Category:2020 endings]]
 
[[Category:Outsourced]]
 
[[Category:Outsourced]]
 
[[Category:January premieres]]
 
[[Category:January premieres]]

Latest revision as of 01:49, 5 April 2021

Host
Adam Conover
Broadcast
The Crystal Maze titlecard
Nickelodeon: 1/24/2020 - 3/27/2020
Producers
Nickelodeon Productions
Fizz
Stephen David Entertainment
Bunim/Murphy Productions

The Crystal Maze is an adventure game show based on the long-running British series, set in "The Crystal Maze". The Crystal Maze is divided up into four different "zones" set in various periods of time and space. A family team of contestants take part in a series of challenges in order to win "time crystals". Each crystal gives the team five seconds of time inside "The Crystal Dome", the centerpiece of the maze where the contestants take part in their final challenge for $25,000.

Gameplay[]

Each family team that competes on this show has to undertake a series of challenges (referred to as games) within four different themed "zones" within the Maze (Futuristic, Aztec, Medieval, Industrial), each consisting of six game rooms, referred to as "cells". Teams begin at a pre-determined zone, whereupon they compete in eight games (two in each zone), amassing as many time crystals as they can before completing their last zone and travelling to the large "Crystal Dome" at the center of the maze to meet their final challenge. For each game, a member of the team is chosen. Prior to any game, the team's captain can call for the "Mega Crystal" which is bigger than the others; earning that crystal scores double/10 seconds for the dome. Upon entering a game's cell, the goal of the puzzle is usually determined by a clear written message or by cryptic clues. The rest of the team watches their teammate's progress either through a cell's windows or via monitors, and may give advice to the contestant unless advised against doing so. The host will serve reminders of the time limit and of any special rules, and generally will not give hints unless the contestant is struggling badly.

The Zones[]

Here are the zones featured on the show:

Zone Description Method of timekeeping
Aztec An ancient Aztec village amidst ruins, with carved pillars, sand, various plants and a sky backdrop; whilst the zone is typically shown during daytime, the original series depicted the zone through different periods of the day (sunset, night, etc.) Exiting was a tunnel leading off towards Industrial, and a set of steps to a ledge heading towards Futuristic. Water Clocks
Industrial A present-day chemical plant with metal barrels, warning signs, a bubbling chemical pool, corrugated roofing and panelling; cells had metal doors with bar handles, with some having office-like interiors. The teams are able to watch their nominated member's efforts in a game via either monitors or panels that opened into a cell. Analog Clock
Futuristic Designed as a space station, orbiting an unknown planet in the distant future. Futuristic was designed as clean and sleek, with a central console for contestants to view games set on rotating floor with three corridors that housed the games. Entry and exit to the zone was via an airlock similar to the original series, with exiting was by the same method by stepping on a 'teleporter pad' to traverse between zones. Digital Clock
Eastern Themed around the architecture and iconography of East Asia with a lily pond, ornate vases, lanterns, and solid colors throughout. Entry is outside a garden surrounded with cherry blossom trees which takes contestants down a small ramp into the center of the zone. Teams are able to watch proceedings in a game by drawing back curtains in the cell or a circular hatch on the cell door. Also in the zone is an exercise bike for host Adam to play with. Exiting the zone is via jumping across oversized lily pads. Pendulum Clock

Types of Games[]

Each game falls under one of four categories:

  • Physical – These are aimed at testing a contestants strength, agility and stamina, and can range from climbing over, between and around obstacles, to lifting, using, cranking, or manipulating objects with their hands, arms and feet.
  • Skill – These are aimed at testing a contestant's dexterity and accuracy, and can include target-shooting, skillful timing tests, and careful miniature vehicle driving.
  • Mental – These are aimed at testing a contestant's mental and memory skills, and can range from simple brainteasers, to acute memory and 2D/3D puzzles.
  • Mystery – These are aimed at a contestant's overall ability to solve a puzzle, and range from treasure hunts, to solving mazes and searching a cell for clues to the location of the crystal.

A principal risk is that of being locked within a game's cell. If a contestant is locked in, they are unable to take any further part in proceedings unless they are released by their team. A locked-in contestant may be absent for the remainder of the episode, and thus increase the difficulty for the team completing the final challenge. If the team's captain is locked in, the vice-captain takes over. A locked-in contestant may be released at any time by the team's leader in exchange for a time crystal.

How to Get Locked In[]

There are two ways a lock-in can occur in the Maze:

  • Exceeding the time limit – Each game is usually set within one of three time limits: 2 minutes, 2 and a half minutes, and 3 minutes. While contestants may usually leave the cell whenever they wish, staying within a cell beyond the allotted time will cause them to be locked-in.
  • Automatic Lock-In – In a number of games, contestants may be locked-in if they breach a game's special rules or restrictions, irrespective of their progress in obtaining the crystal. For some games, a rule strictly forbids the contestant from making contact with the floor, while other games follow a "three-strikes" rule, in which a contestant will be allowed a maximum of two errors. An example of the latter is making contact with a restricted part of the game's puzzle.

The Crystal Dome[]

Once the team arrives at the Dome, they are told about how much time that they have to complete the final challenge, based on the number of crystals they have brought with them. At this point, the team enter the Dome, and upon the challenge beginning, they must collect as many gold (foil) tokens as they can and deposit them into a container along a wall of the Dome, while avoiding any silver tokens mixed in with them; these are blown about by fans beneath the floor of the Dome. Once time is up, the fans are switched off and no more tokens can be deposited into the container; a slot is opened during the challenge, which closes up when the time is up. Once the team is outside the dome, they, along with any members who were not present for the final challenge, are given the tally of their efforts by the host. Every silver token collected deducts from the number of gold tokens collected. The team earns $100 for each gold token, but if the team can accumulate a total of 100 gold tokens or more after deduction of any silvers they collected, the team wins $25,000.

Videos[]

Catchphrases[]

"Will you start the fans, please?"
"Get out of my maze!"

Link[]

Official Site