|Stivi Paskoski as "Johnny Arcade"|
|Terry Lee Torok (Season 2 only)|
|Bohbot Entertainment/Saban Entertainment|
Johnny: Video Power! Video Power! My show is kickin' with maximum hype! Say Video Power, yeah, that's right, word! I've got the ability to make you win! You want the edge, I'll push the power surge! Let 'er rip!
Chorus: (singing) Feel the power! Power!(singing) Feel the power, feel the power! Video Power! (repeat 2 more times) Yeah!
Terry Lee: Alive from somewhere in America, it's TV's big half-hour of Video Power! And now, (funny comment here), say hello to Johnny Arcade!
Video Power was a show on video games that evolved into a game show for its second season, where children competed in a video game tournament.
For the show's second season which began in September 1991, the producers of Video Power completely overhauled its format and turned it into a game show. Paskoski was joined by Terry Lee Torok (who served as his co-host and did more actual hosting that Paskoski did) and Steve Treccase (a former Remote Control keyboardist who served as the leader of an in-house band that was added to the show as well).
Round 1: "Johnny on the Spot"
Torok would go into the audience for this first segment after introducing Johnny Arcade, searching for four pre-chosen children to ask Johnny questions (he called this "put[ting] the spot on Johnny by putting Johnny on the spot"). All the questions were game related and Johnny would almost always have the correct answer. In the event that he did not know the answer (an excuse was always prepared for those instances), the audience would yell out "stump, stump, stump" and the child would receive a prize. The four audience members chosen served as that day's players.
Round 2: Video Game Playing
The four players began by playing an elimination round, where they were given 2:02 to play an NES game or rarely a different game system (on some shows, the time limits were 1:01 and 1:41). The two players with the highest "score", which varied based on the game that was being played, advanced to the next round.
The scores, as noted above, were tallied in various ways. For example, when playing Bases Loaded 3, the two winners would be the players who had scored the most runs within the time limit. If no runs were scored, then the winners were based on how many balls versus strikes were called against the contestant. When playing Little Nemo: The Dream Master, the scoring was based on how many keys were picked up and, if that resulted in a tie, how "far" in the level the contestants reached.
Round 3: Quiz
The two remaining players at this stage of the game were given a "Power Vest" and a "Power Helmet" to wear (both of which were completely covered with Velcro). Johnny would then ask the contestants some video game trivia questions. Each question was a toss-up, meaning players had to buzz in to answer. Answering a question correctly earned points, which were represented by various Velcro-backed items. If a player buzzed in and answered incorrectly, however, the other player would receive three multiple-choice answers to help them answer the question. If neither player rang in before a set time limit, Johnny would reveal the multiple choice answers but there was only one chance for the question to be answered.
Three 10-point questions, represented by slices of pizza, were asked in each round, with one being an audio question where the players had to identify a game based on a piece of music that was played in studio from it. A 20-point question, represented by a mushroom, was also asked, and a fifth question (added partway through the year) earned the player a video game as a prize for answering it.
Round 4: Video Game Playing
After the quiz portion, the two players faced off against each other in one final video game for 1:01. As before, the object was to get a higher score within the time limit. Whoever did so earned a 50-point star icon, and the player that was ahead at the end of the last game playing round was declared the winner. If the score was tied, the person who had the highest score in the first video game playing round wins.
The winning player played a bonus game called the "Prize Round". The player had 41 seconds (originally 30 seconds) to run through a maze with various video games and other items stuck to its walls with Velcro. A player could grab whatever they wanted, which they then stuck to their Power Helmet or Power Vest, and exited the maze through a giant tube slide. Although a player technically did not win the round if they did not exit the maze before the time limit expired, this rule was often disregarded and players would be allowed to exit with whatever was stuck to them- however, they could not grab any more prize items. Anything the player had stuck to them when the run was finished was theirs to keep. There was also a "secret game" hidden somewhere in the Prize Round maze; the winner would be told its location and if the game was found the player won a bonus prize (such as a Neo-Geo console). Also, there were several sacks containing multiple games placed in the maze which a player was able to grab during their run.
In addition to earning a bonus round trip, each day's winner earned the right to come back on Friday to face off against the other three winners from the week. Whoever won on this episode won a larger prize such as a console.
The Friday winners got to play in an ultimate tournament held on a special week, where Friday winners, along with wild card winners, dueled it out. Whoever won that ultimate tournament won a trophy, a trip to Universal Studios Hollywood and a $10,000 scholarship.
In Season 1, the series consisted live-action segments along with a cartoon called The Power Team, created by the now-defunct video game company called Acclaim Entertainment.
Chicago - WGN
Allen J. Bohbot